![]() It lets us heal Hit Points as a bonus action once per short or long rest. Additionally, if we have a creature grappled, we can deal 1d4 bludgeoning damage at the start of each turn. If we aren’t wearing a shield or holding a weapon, the d6 becomes a d8. Our punches now deal bludgeoning damage (instead of normal 1 + Strength mod.). For Vi, who deals with problems by serving knuckle sandwiches, we’re picking the Unarmed Fighting style. Our saving throws are Strength and Constitution, and we get to pick two class skills from the list ( Perception and Survival).įighters begin with choosing their Fighting Style. We’re going to get our actual armour later (for now, pick a studded leather), and we’re getting no weapons (more on that later). Fighters get the d10 as their Hit Dice, initial Hit Points, proficiency in light armour, medium armour, heavy armour, shields, simple weapons, and martial weapons. Level 1 - Fighter: Starting off with the obvious class. Finally, we’re dumping Wisdom because… yeah, inclusion of your worst rivals in a big heist was not very wise. Intelligence is on the lower end, but she was smart enough to modify the pulverizer gauntlets by herself. Follow that up with Dexterity for, as I mentioned before, mobility options.Ĭharisma will be next, Vi was charming enough to persuade a rival gang to (initially) help them with a heist. Constitution shall be next, we were able to withstand the burning of our own hands long enough to save a bunch of people from the mines. We need to punch stuff and punch it well, Chewie. We’re probably gonna be more welcome in the former than latter, but since we used to be a charlatan we may try to persuade our way in. We know where to find the local law outpost or criminal den or shady community (maybe a black market?). This gives us a feel for the law enforcement and criminal activity in a place we visit. We gain proficiency in Athletics and Insight skills, two languages of our choice (ask your DM if you could get Thieves’ Cant to better reflect your criminal past), and the Watcher’s Eye feature. So we’re gonna choose the City Watch background. The Charger feat gives us a running start option: if we use the Dash action (and move at least 10 feet in a straight line), we can use our bonus action to either make a melee weapon attack, which gets a +5 damage bonus on a hit, or to shove a creature up to 10 feet away.Īt first I had considered making Vi a Criminal or Charlatan, to better reflect her past, but then I decided to do post-Factorywood Fiends Vi. As a Human (Variant), we get a +1 to two abilities of our choice ( Strength and Charisma), we can speak Common and one language of our choice, we are proficient in one skill of our choice ( Intimidation), and we get to pick a feat. Vi is a human, no doubts about that, so we’re gonna make her one here as well. ![]() Her Ultimate ability makes her also immune to Crowd Control. ![]()
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